A fighting game in card form, rebooted.


DESCRIPTION

Yomi 2 is a fighting card game. Pick your character deck, pick a gem to augment them, and fight an opponent. Like in a fighting game, you’ll block high and low attacks, throw overly defensive players, and perform combos of several attacks in a row.

Yomi 2 refines this concept over the original game with several new mechanics, such as gems to alter your character, knockdowns that allow high/low mixups, the ability to “gain the edge” to speed up your attacks, and a system to exchange cards in your hand with cards in your discard pile so you can build the hand you want.

Includes a substantial single player mode against a variety of automated opponents.

HISTORY


Yomi is almost 20 years old. It was the first “fighting card game” and has been a perennial seller for Sirlin Games. Sirlin was a fighting game tournament player (who would later become lead designer of Street Fighter HD Remix) when he dreamed of capturing the the essence of fighting games in a way that allowed more people to enjoy what’s fun about them. He developed the game publicly on his forums from 2004-2008 and released it in 2009.

Since then there have been countless tournaments and events for Yomi, both offline and online. Just like in a fighting game, there are tier lists, there’s matchups knowledge to learn, there are character loyalists, etc. Critics gave high reviews at the time, such as Tom Vasel listing it as the 12th best game of all time back in 2011.

Now, Sirlin is creating Yomi 2. It’s somewhat analogous to the jump from Starcraft 1 to Starcraft 2. In both cases, it’s a competitive game with a mature competitive scene which gets a sequel long after the initial release. In both cases, the new game has plenty of inspiration from the old, but is also a new experience that stands on its own and has higher production values and modernized design.

HIGHLIGHTS


Fighting System

  • Exchange! You can exchange a card in your hand with one in your discard pile each turn as long as both have the exchange symbol. Will you use this to build stronger combos or to cover your weaknesses?

  • Gems. Pick a gem to augment your character. Each gem gives you different special moves and abilities as well as a once-per-game "gem storm" that can turn the tides to your favor.

  • High and low attacks. Just like in a fighting game, some attacks must be blocked high while others must be blocked low. These “mixups” are especially effective if your opponent is knocked down.

  • Projectiles. “Zoner” characters can build up their hand size while throwing relatively low risk fireball-type moves.

  • Super moves. Build up super meter that you can spend on powerful super moves. To get super meter, you can discard pairs or you can land "chain combos" of consecutive attacks.

Components Highlights

  • Premium deckboxes included for all characters.

  • Oversized stat/reference cards for all characters.

  • 10-deck sets come with high quality neoprene playmats.

2-Deck Set: Bashing vs Finesse

Want to start with just two decks? Try this starter set.